I'm a London based lead sound designer, musician, field recordist and audio implementer.
Currently working for CCP Games on EVE Vanguard.
In the past I have worked for companies such as Rocksteady (Suicide Squad: Kill the Justice League), Codemasters, where I got to work on the DiRT Rally titles and Tt Games, where I first got started in the video games industry as a QA Tester. Before game audio, I worked as an assistant sound engineer at The Limehouse recording studios in London and also worked freelance on various media related projects mainly spread across Edinburgh and Athens, Greece. These involved short films, advertisements and music production, and have contributed to me having a very holistic understanding of my craft today. Over the years, I have worked with multiple pieces of software, various equipment both analog and digital, and different time constraints and budgets. This has made me comfortable with most of the industry standard tools, workflows and methodologies.
I have also pursued my passion for sound academically and hold a MSc in Sound Design with Distinction from the University of Edinburgh and an Upper Second-Class Honours BSc in Music Technology from the University of Kent.
Whether I'm trying out a new plug-in, messing around with modular synths, watching films, or playing the latest great sounding game, I always try to further my knowledge in my field and stay on the pulse of the industry, both creatively and technically. In my free time I enjoy martial arts, making music and trying out new restaurants!